Application functionalities and rules on the basis of which the scoring is done

Before each game, the user defines the team and nominate 5 players for the top five. After confirming the first team it is impossible to correct your choice. Selecting 5 players users can also opt for a team that will guide you in the game. At the beginning of the game, each user has 100 points and allowed 20 shares per one quarter.

Points are won when a trend is activated. Trend runs n number of attacks, and that number will depend on the trend. Actions which may lead to the activation of the trend are following:

1) The user has proposed which player should enter the game and the coach introduced the proposed player. This trend takes a number of possessions, and during those possessions the user receives points when his team reached the ball, but loses points when his receives the ball. 

2) The user has proposed which player needs to leave  the game and the coach has done that. This trend takes a number of possessions, and during those possessions the user receives points when his team reached the ball, but loses points when his receives the ball.

3)   The user has proposed timeout and coach requested a timeout. This trend takes a number of possessions, and during those possessions the user receives points when his team reached the basket, but loses points when his receives the ball.

4)  If a coach brings in some player and the user at this point has no active proposal for the introduction of that player, the application asks the user if he supports this decision, do not support this decision or have no opinion. - If you choose to not have an opinion, it does not activate any trend.

  • If you choose to support this decision, then it triggers a trend that lasts for a certain number of possessions, and during those possessions the user receives points when his team reached the basket, but loses points when his team receives a ball.
  • If you choose not to support this decision, then it triggers a trend that lasts for a certain number of possessions, and during these the user loses points when his team reached the basket and gets the points when his team receives a ball.

5)  If the coach asks for a timeout, the user does not have an active proposal for the timeout, the application asks the user whether he supports this decision or has no opinion.  

  • If the user chooses to not have an opinion, it does not activate any trend.
  • If the user chooses to support this decision, then it triggers a trend that lasts for a certain number of possessions, and during tthat he user receives points when his team reached the basket, but loses points when his team receives a ball.

ChartN no. 1 you can see the duration of trends depending on the type.

 

Duration  of trends

Type of the trend

Duration

The player enters in the game

4 minutes

The player leaves the game

4 minutes

Timeout

4 minutes

Like: the player enters the game

3 minutes

Dislike: the player leave the game

3 minutes

Like: Timeout

2 minutes

Correct guess for the player of top five

4 minutes

Chart  no. 1

Note: Activation of the ttrend itself does not mean any points. The points are reached only on the basis of event that happens during some trend. 

 

There are three actions that the user can independently submit:

  • the player leaves  the game,
  • the player enters the game and
  • Timeout

and at the same time it is allowed to be active only one  request from each of these groups. So the user can at the same time have one request some player to enter the game, one request some player to leave the game and the  request for a timeout. As soon as a trend becomes active, the user can make a new proposal in that category. Thus, it is possible to have more active trends, but it is not possible to have more than 3 active proposals, and one from each of the categories.

Below the chart is presented (chart No. 2), which indicates how many points you can win or lose for a specific event that occurs during the trend.

Scoring the trends

Type of the trend, reached points

+1

+2

+3

-1

-2

-3

The player enters the game

6

12

18

-4

-6

-9

The player leaves the game

6

12

18

-4

-6

-9

.Timeout

4

8

12

-3

-5

-7

Like: the player enters the game

4

8

12

-2

-4

-6

Dislike: the player leaves the game

-4

-8

-12

2

4

6

Like: Timeout

2

4

6

-1

-2

-3

Correct guess for the player of top five

4

8

12

-2

-4

-6

                Chart no. 2

 

A certain number of points is won when the team that the user runs reaches the point, and loses  when the team that the user runs receives a ball.   (Chart No. 3).

Scoring according to the reached or received points of the team  

Reached or received ball

+1

+2

+3

-1

-2

-3

Number of points that the user gets

2

4

6

-1

-2

-3

Chart no. 3

 

Explanation of the main screen 

User name
A number of scored points

A number of actions /total number of actions that is allowed in one quarter

Teams and the current result of the match. The orange dot indicates who holds the ball
The comment on the game with the last change .
This is how the screen looks like when the timeout is not active, clicking the button you can make a suggestion.
This is how the screen looks like when the timeout is sugessted by the user. That lasts for the next four possessions and cannot be cancelled. 
This is how the screen looks like if there really was a timeout in the game, and there was  an active proposal for the timeout at that moment. Activated trend, can be seen how many possessions the trend lasts, how long it lasts, and how many points has been won for the trend (in this case 0).

 

Les joueurs sur le terrain:

 
Clicking the arrow can be suggested for the player to leave the game. 
After suggestion for the player to leave the game the arrow becomes red. 
If the coach introduces players the user has proposed to enter, the trend is activated and can be seen for how long it lasts, how many possessions have passed and how many points the trend has won.

If the user supported (liked) decision of the trainer a player to enter the game, the trend is activated and can be seen how many possessions it lasts, how many possessions have passesd and how many points the trend has won. If the user did not support  (disliked) the decision, the situation is the same, only changing icons to dislike.

This state of the display indicates that there was a shift that we did not hit, so the amendment can be liked or disliked. Clicking like, the button opens a panel through which we can like or dislike  decision of the trainer.

 

Players on the bench

Players  on the bench are colored blue. If you would like to submit one of the players to enter the game you can do it by clicking on the arrow, which will change color to green. Regarding like / dislike option, scoring is done in the same way as for the players in the game. Correct suggestions of amendmendts  also scored in the same way as the players who are in the game.